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Modules overview

Opus runs inside your game client. Modules cooperate so a character can clear respawns, heal, flee, refill at depot, and return to spawn without you at the keyboard.

Core loop​

ModuleRole
CavebotWaypoints, lure, special areas, script actions on the route
TargetingCreature priority, chase modes, when to attack
Healing / SpellsKeep HP/mana up; cast attack and support spells
Refill / ToolsDepot supply, deposit loot, imbuement helpers
Follow / ComboParty follow and shared combo rooms

Exact UI labels live in the Opus client. This page is the mental model — not a click-by-click UI tour.

Profiles​

Save a profile after you tune a hunt. After login, load the profile (and cavebot route) so you can start quickly.

Scripts​

Lua scripts can drive or extend modules (waypoints, events, HUD). See Scripting and the API reference.

Client notes​

Behavior can depend on client version and OTServer features. Prefer events over polling when the payload exists for your client; guard optional fields.