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Modules overview

Opus runs inside your game client. Modules cooperate so a character can clear respawns, heal, flee, refill at depot, and return to spawn without you at the keyboard.

Core loop

ModuleRole
CavebotWaypoints, lure, special areas, script actions on the route
TargetingCreature priority, chase modes, when to attack
Healing / SpellsKeep HP/mana up; cast attack and support spells
Refill / ToolsDepot supply, deposit loot, imbuement helpers
Follow / ComboParty follow and shared combo rooms

Exact UI labels live in the Opus client. This page is the mental model — not a click-by-click UI tour.

Profiles

Save a profile after you tune a hunt. After login, load the profile (and cavebot route) so you can start quickly.

Scripts

Lua scripts can drive or extend modules (waypoints, events, HUD). See Scripting and the API reference.

Client notes

Behavior can depend on client version and OTServer features. Prefer events over polling when the payload exists for your client; guard optional fields.