Modules overview
Opus runs inside your game client. Modules cooperate so a character can clear respawns, heal, flee, refill at depot, and return to spawn without you at the keyboard.
Core loop
| Module | Role |
|---|---|
| Cavebot | Waypoints, lure, special areas, script actions on the route |
| Targeting | Creature priority, chase modes, when to attack |
| Healing / Spells | Keep HP/mana up; cast attack and support spells |
| Refill / Tools | Depot supply, deposit loot, imbuement helpers |
| Follow / Combo | Party follow and shared combo rooms |
Exact UI labels live in the Opus client. This page is the mental model — not a click-by-click UI tour.
Profiles
Save a profile after you tune a hunt. After login, load the profile (and cavebot route) so you can start quickly.
Scripts
Lua scripts can drive or extend modules (waypoints, events, HUD). See Scripting and the API reference.
Client notes
Behavior can depend on client version and OTServer features. Prefer events over polling when the payload exists for your client; guard optional fields.